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Cake day: June 5th, 2023

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  • I don’t think so. French “tiens” is a form of the verb “tenir” (“hold”). German “tja” is pronounced almost exactly the same and is only used as an interjection with a similar meaning but doesn’t have any related forms that I could think of.

    Especially the southern German dialects have quite a few words that originated as loan words from French so it’s at least plausible. Could of course just be a coincidence as well. Languages are full of those.



  • Interesting take and totally understandable though that’s not quite what happens in the plot:

    • The battle for the Citadel at the end of ME1 wasn’t the entire known universe banding together by far. What we see is a couple of ships that happened to be nearby because at that point, most of the universe still doesn’t believe the reapers even exist.
    • After the battle, the reapers don’t show up at the Citadel but at the edge of the galaxy. They are still months to years away from eradicating the Alliance. Yes, they have a whole lot of firepower but taking down thousands of planets full of enemies who now know what’s coming takes a lot longer than an attack on a single space station where nobody was prepared for an attack.
    • At the beginning of ME2, Shepard doesn’t just wake up at the hospital after the battle you saw in ME1. During a later battle/patrol (?), the Normandy gets ambushed and completely destroyed. Shepard dies and their corpse drifts through space. Cerberus (who were only briefly mentioned in a side quest in ME1) manage to retieve the body and use an experimental technology to bring them back to life (it’s implied that they basically built a Shepard-shaped cyborg who has access to at least some of ME1 Shepard’s memories). The goal is to have a well-respected figurehead who can assemble a squad to take down some critical Reaper infrastructure.


  • I know your question is worded for movies and shows but I have one example from the world of video games that still makes me sad. Final Fantasy died shortly after X, maybe X-2. XII if you really want to stretch things. After that, they were too focused on “modernizing” gameplay. I just want something with a colorful world, quirky characters and turn-based combat that’s more about finding the right strategy for a boss than reflexes.

    I guess XIV is nice in its own way but as an MMORPG I see it more as a spin-off than as a part of the main series. The VII remakes tickle some nostalgia neurons but would have been better without their real-time combat. XIII, XV and XVI were just meh. If you really want to make me happy, make a faithful remake of VIII with modern graphics, rebalanced but otherwise faithful gameplay and a few more scenes in the last act that answer a few questions that the community has been trying to answer for 25 years.



  • I don’t know, am I? I tried to keep it civil, until you argued - multiple times - that everyone who thinks that your software of choice is cumbersome is just too dumb to learn it and got downvoted almost every time. Then you gave me a snippy reply when I politely asked what your professional relationship with that software is.

    By the way: software engineer, 22 years hobby, 16 years professional.

    Maybe we should just accept that everyone has different needs and experiences and not judge others for not liking the things we like? Does that sound fair?






  • And to clarify, I’m not talking about “Why is this function in a different menu than what I’m used to” but “Why does GPlates require me to export my continent coordinates into a text file, copy a line in that file by hand, give that copy a new ID, make sure I made no syntax errors, re-import the text file and then edit the shape of both copies just to split a continent in two halves?” I know how to do that, it’s not too hard to learn. But if there was a knife tool or at least working copy and paste, I could reduce that task from minutes to seconds.







  • Their argument was along the lines of “The requirements and design don’t specify what should happen if you move and delete at the same time so it can’t be a bug. Behavior that doesn’t violate the design but also doesn’t lead to the result the user wanted is a user error”. My argument was that we can’t always specify the interaction between arbitrary features other than “If the user does two things at once, at least one of them should be executed, ideally both” and “the program shouldn’t crash just because the user did something unexpected”. Otherwise our design document would be ten times as long.