By vignette, I mean a little ambient scene thats probably infinitely looped that you could leave on the screen and just let play on and on as an ambient scene that is enjoyable despite not progressing or changing. The background music is a huge part of it but it can also be said that the combined music and video/visual is greater than the sum of either part

Fortune Teller shop from Zelda - Link to the Past

Banjo’s House from Banjo Kazooie

  • GlendatheGayWitch@lemmy.world
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    5 hours ago

    I remember sitting and watching the stars or scenery when Oblivion first came out. There are a couple nice spots overlooking meadows or lakes where things are peaceful.

    Also watching the sun rise in Hyrule field in Ocarina of Time. Although, that could have also been relief that the field was becoming safe.

    Overlooking Lake Hyrule in Ocarina of Time or Twilight Princess was also nice.

    • cheese_greater@lemmy.worldOP
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      18 hours ago

      Walking vids are sick. Look in my post history for a similar post about walking videos in video games, I found a youtuber who does all that

  • Zathras@startrek.website
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    19 hours ago

    The Ori games have beautiful ambient chill soundtracks.

    Ori and the Will of the Wisps Ori and the Blind Forest

  • whotookkarl@lemmy.world
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    21 hours ago

    A bunch of scenes in Kentucky route zero, the secret of monkey Island you could do this in game by just wandering around the lava area endlessly, or maniac Mansion: day of the tentacle starting screen is a TV in the distance playing fake late night commercials

    And for fake commercials the radio in vampire: the masquerade - bloodlines between the late night DJ Deb of night and the mud slinging political ads.

    • tal@lemmy.today
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      19 hours ago

      A bunch of scenes in Kentucky route zero,

      You know, just yesterday I was trying to think of games that have untextured polygon art, because there are some that I really like the aesthetic of. Kentucky Route Zero is a good example.

      • Carrier Command 2

      • Kentucky Route Zero

      • Out of This World/Another World (though that’s getting back into the era where untextured polygons were a technical requirement rather than a stylistic choice)

      • Avara. Honestly, the graphics here aren’t that amazing, but I was kind of missing the lonely feel of it; some levels had a sort of wind sound playing and the graphics gave it a really cold feeling that I was kind of nostalgic for. Looks like it was open sourced and ported to various platforms.

      • Ex-Zodiac, kind of a Star Fox-alike.

      • Rez

      I don’t know if all of these are strictly untextured. Like, Carrier Command 2 might implement its pixelated displays with textures, or there might be glow or something like that done with textures. But the general aesthetic is untextured stuff, and it’s kind of impressive to me how nice some of these look.

      Some of these (Avara, Out of This World) are getting back into the era where computers just couldn’t reasonably do texturing, and Ex-Zodiac is aiming to evoke Star Fox, which had that technical constraint. But some of them are just interesting aesthetic decisions. I do like what the modelers managed to do.

      It has some of the effect that low-resolution pixel art does — makes the brain fill in the detail that isn’t there.

    • cheese_greater@lemmy.worldOP
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      21 hours ago

      I wonder if GTA has somethint like that, I seem to remember there was a collection or talk radio or something it seems infamous for. I really love the meta tv in tv show movie in movie or media in video game schtick