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Joined 2 years ago
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Cake day: October 24th, 2023

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  • extremely good “search engines” or interactive versions of “stack overflow”

    Which is such a decent use of them! I’ve used it on my own hardware a few times just to say “Hey give me a comparison of these things”, or “How would I write a function that does this?” Or “Please explain this more simply…more simply…more simply…”

    I see it as a search engine that connects nodes of concepts together, basically.

    And it’s great for that. And it’s impressive!

    But all the hype monkeys out there are trying to pedestal it like some kind of techno-super-intelligence, completely ignoring what it is good for in favor of “It’ll replace all human coders” fever dreams.



  • Sometimes a bad UX is just bad UX.

    Totally can be! Absolutely!

    Although Blender’s amazingly usable now and has had lots of love in that regard! But it took a LOT of support to get this far.

    Good UX is crazy important.

    I think I’m more irritated at the people who seem to show up in so many FOSS discussions, expect FOSS alternatives to compete 1:1 with their billion-dollar corpo-ware of choice, demand the world of it, offer zero support, and then declare “it sucks and isn’t ready for the real world” because it’s not so perfect that Autodesk and Adobe are like “Well we’ve had a good run, guys.” and give up lol.

    I sympathize because I know where the frustration comes from. They’re sick of their tools being held hostage by interests that constantly seek to screw them! But change requires flexibility, cooperation, and support.

    I think a lot of people just don’t want to say “I want Maya/Photoshop/Excel/Solidworks/Windows/etc…but free and without dark-patterns!” (Don’t we all lol) Because they know that sounds unreasonable (yarr aside lol) , but people tend to get settled and comfortable with whatever got to them first.

    But taking that out on the community isn’t helping anybody.

    Constructive criticism of UI/UX is absolutely essential though, and requires a lot more understanding of how humans interact with things than simply “Well, billion-dollar-ware has always done it this way.” Haha



  • I am sympathetic but also so damn tired of seeing what essentially translates to:

    “Look, [megacorpo] bought out my school’s ecosystem so that’s all I learned. It’s “industry standard”, I can’t believe this FOSS can’t even do this one niche corporate-job feature, therefore it’s objectively terrible / not ready / inferior / useless for job work.”

    Which can usually be further boiled down to:

    “I tried it but it wasn’t a carbon copy of my preferred corpo-ware without any strings attached so it basically sucks.”



  • FL*CL

    That was a bizarre one. My friend was obsessed with it and I was so freaking confused…

    The airsoft episode was a really fun time though hahaha.

    …oh geeze didn’t his grandpa dress as a nazi for that one or something? Man this is going back like 15+ years I just remember guitars getting pulled out of foreheads and flying irons and a weird live-action moped PoV outro…

    I always thought it would be so damn fun getting an entire neighborhood in on an airsoft game though.

    But I only watched it when that friend was over, because I always had at least one parent home and didn’t feel like trying to answer “what the heck are you watching?” LOL


  • I most vividly remember the villains, of course.

    • The big purple foot fungus mobsters. “eyyeah, see?”
    • The evil barber “Nauuughtyyyyy”
    • And of course, Rameses. “Returrrrn the slaaab”
    • Special mention: Eustice. “Stupid dog!”

    Such a good show though. The things he did for love.

    I loved that show’s premise and core message about confronting fear. He was always terrified and saved the day anyway.

    I just wanted him to finally get a happy little dog existence lol…


  • why haven’t both sides been doing that all the time?

    I feel like this can at least be backed up. It should be ridiculously costly in terms of sheer resources and personnel, and therefore utterly foolish in 99% of scenarios.

    We can posit that hyperspace generators should be expensive in terms of resources and credits, and should get exponentially more expensive as the ship size increases, so making “hyperspace warheads” should also be foolish…

    But on the other hand, to take down something like the Death Star, I imagine such a maneuver would have seemed worth it!

    I think that sums up why the last two sequel films bothered me so much: They went for emotional "woah!"s by pulling things out of nowhere unexpectedly…But then you think about it for 5 seconds and it all falls apart quick.