

I don’t know how Suno has become so much more popular than Udio. Every Suno track I’ve heard has sounded like the same generic pop, and the vocals always have this noticeable “synthy” quality.
I don’t know how Suno has become so much more popular than Udio. Every Suno track I’ve heard has sounded like the same generic pop, and the vocals always have this noticeable “synthy” quality.
During lockdown I played ECHO, which had been in my backlog for a few years after a stray recommendation I saw on MetaFilter. It was a surprisingly tight integration of beautiful and intriguing environmental/UI/sound design, gorgeous music, compelling yet minimalist storytelling (and voice acting), and a really strong gameplay loop of stealth, puzzle-solving, and the occasional panicky run-and-gun. Imagine my surprise when I read up on it after and learned it only sold a few thousand copies!
I strongly recommend playing it blind, but this trailer gives a good overview of the style and mechanics.
One of the greatest games of all time from a design and gameplay perspective. There’s a reason it’s in the MoMA. The soundtrack is an all-timer as well.
You can do anything at Zombo.com. Anything at all. The only limit is yourself.
I have – I had high hopes for it, but the vocals are still pretty bad. They all have this metallic, tinny quality, liked they’re subtly vocoded or being sung into those little toy spring microphones for kids. It’s a constant reminder that it’s artificial and just completely takes me out if it.