Originally posted on Mastodon by @electron_greg

Doom can be run on EVERYTHING that has a screen (optional).

  • partial_accumen@lemmy.world
    link
    fedilink
    arrow-up
    40
    ·
    2 days ago

    Having recently started doing lightweight programming on my c64 this was very questionable to me, especially considering the Amiga (the much more powerful followon to c64 couldn’t even get close to this level of performance).

    Following the mastadon link revealed the secret:

    “@electron_greg This is incredibly impressive! What kind of wizardry is this? There’s no way this is running on a stock C64. I assume it’s using an accelerator of some kind but I don’t see anything sticking out of the cartridge port…”

    “Correct. It is equipped with a “RAD” cartridge which is effectively a co-pro in the form of a RaspberryPi Zero.”

    So the heavy lifting is being done by the Raspberry Pi’s ARM CPU, not the c64, which is I’m guessing is essentially being used as a fancy frame buffer to display the Raspberry Pi’s output.

    This is still REALLY impressive though to be able to interface the two this way, and I’m glad to see this. Well done electron_greg!

      • pewpew@feddit.it
        link
        fedilink
        arrow-up
        5
        ·
        2 days ago

        The C64 is probably 100 times less powerful than the systems DOOM was made to run on

        • partial_accumen@lemmy.world
          link
          fedilink
          arrow-up
          4
          ·
          2 days ago

          If you’re into computing history, it isn’t even so much the power of the CPU (but that was certainly one bit). It had to do with how different computer architectures wrote to the screen. We take it for granted today with modern computing, but back then computer designers had to make trade off decisions to improve one area while sacrificing functionality in another. It was the age of sprites and many features were put in to handle more sprites, or more on the screen at once, or how fast you could cycle between them, or their color palette depth, or resolution. Not a single bit of that helped Wolfenstein 3D (Doom’s predecessor). 3D graphics FPV like Wolfenstein and Doom changed computing forever, and many systems (like Commodore) were left behind. Even early Macintosh computers struggled with 3D FPV games.

          So even Amiga and early Macs were far more powerful than c65 CPUs, but still struggled in 3D FPV.

      • Dicska@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        2 days ago

        I was so shocked first! Back when I was a kid I was super hyped when a Hungarian team had announced that they would make a Doom knockoff called Boom! I bought the game as soon as I could, and while I still played it a good bunch, I was a bit disappointed that it was basically an old RPG style 90-degree-turns-only, central projection kind of shooter with mostly static (non-moving) sprites and joystick aiming. And that was pretty much all that they could squeeze out of the hardware, spread over several floppy disks.

        Since the map was mesh/cell based, and every enemy was in the center of one cell, it was faster to just turn-move-turn-move-turn and shoot with a centered crosshair than aiming with your constant speed joystick.

        Even THAT game had serious frame rate limitations, so I couldn’t believe my eyes when I saw the gif.

          • Dicska@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            2 days ago

            Holy mackerel, this is cool! Thanks! I also played Total Eclipse, which was a bit closer to being 3D (and Stunt Car Racer!), but this jimo stuff seems to run much faster.