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Joined 3 months ago
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Cake day: August 31st, 2025

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  • Guy comes into a thread about overhyped games that people didn’t like, and tries to argue people’s opinions are wrong.

    I also could not get into the game. It felt like a slog to get through for me. The idea of playing it over and over to try out different builds feels like torture.

    You are welcome to your opinion, but you’ve come in hot to a discussion about games that people didn’t like. Which games did you bounce off that other people seem to enjoy?




  • The fun with contract work is that there are often laws in place to protect the employee, but there’s always some caveat that the employer can use to just not extend the contract anymore.

    In Australia the law is that you can only extend a contract worker once, with what I assume is the intention that you would then hire them permanently if you liked their work enough to extend them. What actually ends up happening is that contract workers are now looking for jobs more often because companies LOVE contract workers, but hate the idea of offering anyone a permanent position. It’s cheaper for them to roll through inexperienced contractors.



  • I love the devs previous game, Another Crab’s Treasure, for its tough but fair gameplay, and really well implemented progression. I was a little disappointed to discover that Peak leans more into the multiplayer, emergent gameplay, “eternal beta” feel of many indie games today. The concept seems fun, and it can apparently be played solo, but all of the gameplay footage I have seen from non-devs is people screaming frantically at each other about some new feature while nothing happens.

    I might be a hypocrite though, because I am interested in the upcoming game Big Walk from House House.